Game developers Christian Plummer and Zenas Bellace interview

I met one of the programmers and one of the developers of the indie game Super Rock Blasters at Super Magfest 2018 and interviewed them about making games.

1:36 – Christian explains what Super Rock Blasters is about. It’s Asteroids but blowing up each other.

2:27 – He’s worked on various projects in the past. He’s done a lot of game jams too.

3:42 – He uses Unity to port the game to other systems. It’s better than in the past but it’s not an easy process.

4:58 – His most important tool is a white board and markers.

5:46 – Special effects is what he most likes working on.

7:25 – Computer games are like raising children.

8:55 – He defines success as people spreading interest in the game through word of mouth.

9:50 – One of the the programmers, Zenas Bellace joined the conversation.

13:35 –Zenas talked about his method in developing games.

14:50 – They see games as a form of information and communication between people.

16:10 – Dune has been an inspiration for Zenas. Christian has been inspired by anime. The hero’s journey also.

17:45 – Zenas would like to create a sort of role playing type video game. Overall, they said to just make games if you want to. Just do it.

19:49 – The game can be found at rockblasters.quadratron.com or on twitter @quadratrongames

 

Links

http://www.quadratron.com/portfolio/super-rock-blasters/

 

For more “Creating Sci-Fi and Fantasy – An Inside Look” please follow me on Facebook at crisalvarezwlc, on youtube at Cris Alvarez and on Instagram @crisalvarezscifi

 

Guests: Christian Plummer, Zenas Bellace

Host: Cris Alvarez

Tags: science fiction, game design, video games, super rock blasters, special effects, game effects, unity

 

 

Game designer John Carr interview – Super Magfest 2018 – youtube

John Carr is developing his first video game. I interviewed him about it at Super Magfest 2018.

0:47 – John Carr talks about his first commercial game effort. He’s trying to finish elements of the game over the next few months. It’s a space campaign type game. He discusses details of how he’s adjusted the game.

2:42 – He discusses the other games that have inspired his work. Star Wars and Firefly have been big influences.

3:30 – John talks about the software he uses to create and program his game. It’s mostly been a solo effort.

4:26 – John likes working on balancing the game system. He likes pushing the RPS system in new ways.

6:30 – Having other people play your game is an encouraging experience. Feedback is always welcome.

7:30 – As a game designer he’s not trying to change society but he has some social responsibilities to make fun games that don’t exploit people.

8:23 – He’s been a guest at a middle school and lectured kids on programming. Game design should encourage people to learn science.

9:20 – Starcraft and many other games have been influencers. He enjoys LOTR and Harry Potter. His next game might be a fantasy game. He also enjoys the Conan type of stories.

11:12 – He’d like to create a party based RPG. He wants to combine strategy and role-playing. There’s some cross over in turn based games between table top and video games.

13:00 – His game is Empyrium Frontier on Steam. The website is galdorstudios.com

 

Links of interest

galdorstudios.com

 

For more “Creating Sci-Fi and Fantasy – An Inside Look” please follow me on Facebook at crisalvarezwlc, on youtube at Cris Alvarez and on Instagram @crisalvarezscifi

 

Guests: John Carr

Host: Cris Alvarez

 

Video game developers Nate Flynn and Jeff Fisher interview

An interview with game developers Nate Flynn and Jeff Fisher at Magfest 2018 about their game Paralily and other game things.